Allegro - Language bindings
Language bindings
Although Allegro is written in C and C++, and is mainly designed to be used from such, it’s possible to use Allegro from other programming languages.
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Bindings for Allegro 5
- allua
- Lua binding to Allegro 5 by Trezker.
- lallegro
- Lua binding for Allegro 5.2 by gilzoide
- AllegroDotNet
- C# bindings for Allegro 5 by Sub-C.
- Chicken Scheme
- Binding for Chicken Scheme by Daniel Leslie.
- cl-liballegro
- Bindings for Common Lisp by resttime.
- DAllegro5
- D binding to Allegro 5 by SiegeLord.
- go-allegro
- Go binding to Allegro 5 by Damien Radtke.
- jalleg
- Java binding to Allegro 5.2 by Jason Winnebeck.
- jllegro
- Java Allegro wrapper by Mitchell Larson
- Python
-
The Allegro 5 distribution comes with a basic Python wrapper; see the
python
directory. - Allegro.pas
- Allegro.pas is a wrapper to use Allegro with Pascal compilers like Delphi or Free Pascal.
Bindings for Allegro 4
Ada
- AdaAllegro
- Leonid Dulman has worked on providing an ADA-95(2005) interface for the Allegro game library.
C++
- alBitmap
- alBitmap is a C++ Wrapper for the Allegro BITMAP datatype. Features built-in memory allocation/deallocation, inlined functions for bitmap creation, loading, saving, blitting, comparing, plus some convenience functions for printing text with STL’s string type.
- Allegro Simplificator
- Allegro Simplificator is a C++ wrapper. It provides classes for most Allegro functions and adds some new functionality (cross-platform networking). It comes with some examples and extensive documentation.
C#
- AllegNet
- AllegNet is a .NET library, coded in C# 2.0 based on Allegro 4.2.0. With AllegNet you can build your own video game in full managed code. So you can use this to build C#, vb.net, J# and C++ managed games.
- Mallegro
- Mallegro (or Managed Allegro) is a .NET wrapper for Allegro written by Michael Jensen. It promises making Allegro available to C# and VB.NET developers.
- SharpAllegro
- Sharp Allegro aims to ease game development in C# by using well developed libraries such as Allegro, AllegroGL, MASkinG, and so on.
- SharpAllegGL
- SharpAllegGL is a .NET wrapper around AllegroGL library, addon of Allegro game development library.
D
- DAllegro
- Tydr Schnubbis organised an effort to be able to use Allegro from the D programming language.
Lisp
- Common Lisp FFI for Allegro
- cl-alleg provides a foreign function interface for the Allegro games library. This is built on top of CFFI and so should be portable across multiple common lisp implementations. The author also writes a cl-alleg game development blog at http://gameylisp.blogspot.com/.
Lua
- LuAllegro
- The goal of the LuAllegro project is to provide a free multi-platform graphics library for Lua. Of course, Allegro is used for this purpose.
Mercury
- Mercury
- Mercury-Allegro provides a fairly complete set of bindings to Allegro and AllegroGL for the Mercury programming language. It’s available as part of the mercury-extras ROTD (release-of-the-day) distributions on the Mercury web site.
Pascal
- Allegro.pas
- Allegro.pas is a wrapper to use Allegro with Pascal compilers like Delphi or Free Pascal.
Perl
Python
- PyAllegro
- This page hosts all available Python bindings. There are currently two projects: Alpy (a pure C interface) and PyAlleg (a Pyrex interface).
Scheme
- MzScheme
- Allegro scheme is a set of MzScheme bindings to Allegro written by Jon Rafkind. Using MzScheme’s nice FFI library it is very easy to bind scheme to any C library. There is a set of bindings directly to Allegro in allegro.ss and a scheme wrapper which should make it easier to use in image.ss.