Joystick routines

These functions are declared in the main Allegro header file:

 #include <allegro5/allegro.h>

As of version 5.2.11, Allegro provides two types of joysticks. If a joystick is recognized, with the help of a mapping file specified by al_set_joystick_mappings, then it is treated as a gamepad, will buttons and axes behaving in a cross-platform consistent manner.

ALLEGRO_JOYSTICK

typedef struct ALLEGRO_JOYSTICK ALLEGRO_JOYSTICK;

Source Code

This is an abstract data type representing a physical joystick.

See also: al_get_joystick

Examples:

ALLEGRO_JOYSTICK_STATE

typedef struct ALLEGRO_JOYSTICK_STATE ALLEGRO_JOYSTICK_STATE;

Source Code

This is a structure that is used to hold a “snapshot” of a joystick’s axes and buttons at a particular instant. All fields public and read-only.

struct {
   float axis[num_axes];             // -1.0 to 1.0
} stick[num_sticks];
int button[num_buttons];             // 0 to 32767

See also: al_get_joystick_state

Examples:

ALLEGRO_JOYFLAGS

enum ALLEGRO_JOYFLAGS

Source Code

See also: al_get_joystick_stick_flags

ALLEGRO_JOYSTICK_TYPE

typedef enum ALLEGRO_JOYSTICK_TYPE

Source Code

Since: 5.2.11

See also: al_set_joystick_mappings, ALLEGRO_GAMEPAD_BUTTON, ALLEGRO_GAMEPAD_STICK

Unstable API: New API.

Examples:

ALLEGRO_JOYSTICK_GUID

typedef struct ALLEGRO_JOYSTICK_GUID

Source Code

A GUID associated with a joystick.

Since: 5.2.11

See also: [al_set_joystick_guid]

Unstable API: New API.

Examples:

ALLEGRO_GAMEPAD_BUTTON

typedef enum ALLEGRO_GAMEPAD_BUTTON

Source Code

Since: 5.2.11

See also: al_set_joystick_mappings, ALLEGRO_JOYSTICK_TYPE

Unstable API: New API.

ALLEGRO_GAMEPAD_STICK

typedef enum ALLEGRO_GAMEPAD_STICK

Source Code

Since: 5.2.11

See also: al_set_joystick_mappings, ALLEGRO_JOYSTICK_TYPE

Unstable API: New API.

al_install_joystick

bool al_install_joystick(void)

Source Code

Install a joystick driver, returning true if successful. If a joystick driver was already installed, returns true immediately.

See also: al_uninstall_joystick

Examples:

al_uninstall_joystick

void al_uninstall_joystick(void)

Source Code

Uninstalls the active joystick driver. All outstanding ALLEGRO_JOYSTICK structures are invalidated. If no joystick driver was active, this function does nothing.

This function is automatically called when Allegro is shut down.

See also: al_install_joystick

al_is_joystick_installed

bool al_is_joystick_installed(void)

Source Code

Returns true if al_install_joystick was called successfully.

al_reconfigure_joysticks

bool al_reconfigure_joysticks(void)

Source Code

Allegro is able to cope with users connecting and disconnected joystick devices on-the-fly. On existing platforms, the joystick event source will generate an event of type ALLEGRO_EVENT_JOYSTICK_CONFIGURATION when a device is plugged in or unplugged. In response, you should call al_reconfigure_joysticks.

Afterwards, the number returned by al_get_num_joysticks may be different, and the handles returned by al_get_joystick may be different or be ordered differently.

All ALLEGRO_JOYSTICK handles remain valid, but handles for disconnected devices become inactive: their states will no longer update, and al_get_joystick will not return the handle. Handles for devices which remain connected will continue to represent the same devices. Previously inactive handles may become active again, being reused to represent newly connected devices.

Returns true if the joystick configuration changed, otherwise returns false.

It is possible that on some systems, Allegro won’t be able to generate ALLEGRO_EVENT_JOYSTICK_CONFIGURATION events. If your game has an input configuration screen or similar, you may wish to call al_reconfigure_joysticks when entering that screen.

See also: al_get_joystick_event_source, ALLEGRO_EVENT

Examples:

al_get_num_joysticks

int al_get_num_joysticks(void)

Source Code

Return the number of joysticks currently on the system (or potentially on the system). This number can change after al_reconfigure_joysticks is called, in order to support hotplugging.

Returns 0 if there is no joystick driver installed.

See also: al_get_joystick, al_get_joystick_active

Examples:

al_get_joystick

ALLEGRO_JOYSTICK * al_get_joystick(int num)

Source Code

Get a handle for a joystick on the system. The number may be from 0 to al_get_num_joysticks-1. If successful a pointer to a joystick object is returned, which represents a physical device. Otherwise NULL is returned.

The handle and the index are only incidentally linked. After al_reconfigure_joysticks is called, al_get_joystick may return handles in a different order, and handles which represent disconnected devices will not be returned.

See also: al_get_num_joysticks, al_reconfigure_joysticks, al_get_joystick_active

Examples:

al_release_joystick

void al_release_joystick(ALLEGRO_JOYSTICK *joy)

Source Code

This function currently does nothing.

See also: al_get_joystick

Examples:

al_get_joystick_active

bool al_get_joystick_active(ALLEGRO_JOYSTICK *joy)

Source Code

Return if the joystick handle is “active”, i.e. in the current configuration, the handle represents some physical device plugged into the system. al_get_joystick returns active handles. After reconfiguration, active handles may become inactive, and vice versa.

See also: al_reconfigure_joysticks

Examples:

al_get_joystick_name

const char *al_get_joystick_name(ALLEGRO_JOYSTICK *joy)

Source Code

Return the name of the given joystick.

See also: al_get_joystick_stick_name, al_get_joystick_axis_name, al_get_joystick_button_name

Examples:

al_get_joystick_stick_name

const char *al_get_joystick_stick_name(ALLEGRO_JOYSTICK *joy, int stick)

Source Code

Return the name of the given “stick”. If the stick doesn’t exist, NULL is returned.

See also: al_get_joystick_axis_name, al_get_joystick_num_sticks

Examples:

al_get_joystick_axis_name

const char *al_get_joystick_axis_name(ALLEGRO_JOYSTICK *joy, int stick, int axis)

Source Code

Return the name of the given axis. If the axis doesn’t exist, NULL is returned. Indices begin from 0.

See also: al_get_joystick_stick_name, al_get_joystick_num_axes

Examples:

al_get_joystick_button_name

const char *al_get_joystick_button_name(ALLEGRO_JOYSTICK *joy, int button)

Source Code

Return the name of the given button. If the button doesn’t exist, NULL is returned. Indices begin from 0.

See also: al_get_joystick_stick_name, al_get_joystick_axis_name, al_get_joystick_num_buttons

Examples:

al_get_joystick_stick_flags

int al_get_joystick_stick_flags(ALLEGRO_JOYSTICK *joy, int stick)

Source Code

Return the flags of the given “stick”. If the stick doesn’t exist, NULL is returned. Indices begin from 0.

See also: ALLEGRO_JOYFLAGS

al_get_joystick_num_sticks

int al_get_joystick_num_sticks(ALLEGRO_JOYSTICK *joy)

Source Code

Return the number of “sticks” on the given joystick. A stick has one or more axes.

See also: al_get_joystick_num_axes, al_get_joystick_num_buttons

Examples:

al_get_joystick_num_axes

int al_get_joystick_num_axes(ALLEGRO_JOYSTICK *joy, int stick)

Source Code

Return the number of axes on the given “stick”. If the stick doesn’t exist, 0 is returned.

See also: al_get_joystick_num_sticks

Examples:

al_get_joystick_num_buttons

int al_get_joystick_num_buttons(ALLEGRO_JOYSTICK *joy)

Source Code

Return the number of buttons on the joystick.

See also: al_get_joystick_num_sticks

Examples:

al_get_joystick_state

void al_get_joystick_state(ALLEGRO_JOYSTICK *joy, ALLEGRO_JOYSTICK_STATE *ret_state)

Source Code

Get the current joystick state.

See also: ALLEGRO_JOYSTICK_STATE, al_get_joystick_num_buttons, al_get_joystick_num_axes

Examples:

al_get_joystick_event_source

ALLEGRO_EVENT_SOURCE *al_get_joystick_event_source(void)

Source Code

Returns the global joystick event source. All joystick events are generated by this event source.

Examples:

al_get_joystick_type

ALLEGRO_JOYSTICK_TYPE al_get_joystick_type(ALLEGRO_JOYSTICK *joy)

Source Code

Returns the joystick type. If the type is ALLEGRO_JOYSTICK_TYPE_GAMEPAD, then you can use the ALLEGRO_GAMEPAD_BUTTON and ALLEGRO_GAMEPAD_STICK to interpret the button/stick events and states more easily. Joystick types will typically be unknown unless al_set_joystick_mappings is called first.

Since: 5.2.11

See also: al_set_joystick_mappings, ALLEGRO_JOYSTICK_TYPE

Unstable API: New API.

Examples:

al_get_joystick_guid

ALLEGRO_JOYSTICK_GUID al_get_joystick_guid(ALLEGRO_JOYSTICK *joy)

Source Code

Returns the joystick GUID, that can be used to distinguish joysticks hardware. Despite the name, these do not need to be actually unique to do the limitations of the system that computes them. This can be all zeros when unknown.

Since: 5.2.11

See also: ALLEGRO_JOYSTICK_GUID

Unstable API: New API.

Examples:

al_set_joystick_mappings

bool al_set_joystick_mappings(const char *filename)

Source Code

Sets the joystick mappings from a file. This can be called multiple times, adding to and overriding existing mappings. This uses the SDL version 2.0.16 format mappings. This can and typically should be called before calling al_install_joystick.

Since: 5.2.11

See also: al_set_joystick_mappings_f

Unstable API: New API.

Examples:

al_set_joystick_mappings_f

bool al_set_joystick_mappings_f(ALLEGRO_FILE *f)

Source Code

Sets the joystick mappings from a file object. This can be called multiple times, adding to and overriding existing mappings. This uses the SDL version 2.0.16 format mappings. This can and typically should be called before calling al_install_joystick.

Since: 5.2.11

See also: al_set_joystick_mappings_f

Unstable API: New API.

Allegro version 5.2.11 (GIT) - Last updated: 2025-02-19 02:58:13 UTC