A game programming library

GitHub project

Gna project

Downloads

Here you can download releases of the Allegro 5 library.

Source Windows MacOS X Linux iPhone Miscellaneous files

Instructions on how to build Allegro for each of the supported platforms are included in the source packages, either in the README files, or in the docs/build subdirectory.

Additional installation instructions can be found on the wiki.

Allegro 5.2 source releases

Allegro 5.2 supports Unix (Linux, FreeBSD, etc.), Windows, MacOS X and iPhone. Allegro 5.2 is source compatible but not binary compatible with Allegro 5.0. You can read the full change log.

Filename Size Description
allegro-5.2.0.zip 8.1M Source code for all platforms in DOS/Windows friendly format.
allegro-5.2.0.tar.gz 7.2M Source code for all platforms in Unix friendly format.
allegro-5.2.0.7z 6.1M Source code for all platforms in DOS/Windows friendly format.
Browse all files

Windows Binaries

There are several official and unofficial ways to obtain Windows binaries of Allegro releases. See the wiki tutorial for installation instructions.

Site Description
Nuget The Allegro package on Nuget contains the official binaries in a format that is easy to use from MSVC.
Allegro 5.2 binary packages The allegro-bin directory contains several binary distributions of Allegro for Windows.
Allegro 5 dependencies The allegro-deps directory contains contains pre-compiled Allegro dependencies for Windows.
www.allegro.cc/files Matthew Leverton hosts Windows binary packages for many different compilers. The 5.0 binaries are produced by a different process from the standard build system. Unofficial.
devpaks.org Michal Molhanec mantains a Devpak repository, where you can get a package of the precompiled library for MinGW and Dev-C++. Unofficial.

MacOS X binaries

Allegro 5 can be found in the allegro package on homebrew. See the wiki tutorial for more details.

Ubuntu PPA

For Linux distributions based on Ubuntu (and Ubuntu itself), you can download binary packages for Allegro 5 by adding the a PPA to your software sources, and then installing the relevant packages. See the wiki tutorial for more details.

IPhone binaries

Currently you need to compile Allegro from source for iPhone. These binaries allow you to avoid having to do that for the dependencies.

Filename Size Description
freetype-iphone-2.3.12-bin.zip 1.3M Freetype libraries and headers compiled for IPhone. Drop these into the deps folder and CMake should pick them up.
physfs-1.0.2-iphone.zip 165K PhysFS libraries and headers compiled for IPhone. Drop these into the deps folder and CMake should pick them up.
vorbis-iphone.zip 280K Ogg Vorbis libraries and headers compiled for IPhone. Drop these into the deps folder and CMake should pick them up.

Miscellaneous files

Filename Size Description
alldata.zip 360k This file contains the data needed by the Allegro demo game. It's only needed if you got an old WIP version of the library, or if you updated to the current version via diffs, as these didn't include the demo data to save space.
dx70_min.zip 440k You may have problems compiling the Allegro DLL if you don't have the correct version of the DirectX SDK library and header files. This file contains the minimal version of the DirectX 7 SDK needed to compile the DLL yourself. Only for Windows.
dx70_mgw.zip 243k This file contains the minimal version of the DirectX 7 SDK for MinGW. Only for Windows.
dx80_mgw.zip 442k This file contains the minimal version of the DirectX 8 SDK for MinGW. Only for Windows.
dx70_dmc.zip 234k This file contains the minimal version of the DirectX 7 SDK for Digital Mars C/C++. Only for Windows.
dx9mgw.zip 4180k This file contains necessary DirectX files for compiling Allegro 5.