Allegro changelog for 5.2.x series
These lists serve as summaries; the full histories are in the git repository.
Changes from 22.214.171.124 to 5.2.2 (December 2016)
The main developers this time were: Trent Gamblin, SiegeLord, Elias Pschernig.
Don't accumulate time in the timer while it is stopped.
Use dynamic OpenGL ES checks, so binaries produced on newer platforms don't crash on older ones.
Destabilize the OpenGL extensions API (BREAKING CHANGE!).
Raspberry Pi port:
Add various optimizations.
Fix buffer overrun and memory leak in the clipboard support.
Add WANT_GLES3 to disable some of the newer features on platforms where they aren't supported.
Fix build in Android versions below 3.1.
Fix a crash when activity is destroyed/paused.
Allow building for android mips, arm64 and mips64.
Update manifest files for newer Android versions.
- Handle keyboard input properly when Ctrl is pressed (Tobias Scheuer).
- Define a fallback PATH_MAX (Andreas Rönnquist).
Clear window to black when going in/out of fullscreen.
Fix window centering when going out of FULLSCREEN_WINDOW mode.
Fix OSX 10.12 build.
Allow 32 bit builds on OSX (MarcusCalhoun-Lopez).
Fix issues with building on GCC6 on Windows.
Fix source directory littering while configuring the Android build.
- Add support Python 3 (Gabriel Queiroz).
Document the behavior of
al_set_target_bitmapwith respect to transformations (Edgar Reynaldo).
Fix typo in
al_use_transformdocs (Ryan Roden-Corrent).
Add kerning to the
al_get_glyphexample in ex_ttf.
Various fixes in ex_camera (Erich Erstu).
Changes from 5.2.1 to 126.96.36.199 (August 2016)
The main developers this time were: Trent Gamblin, SiegeLord.
Enforce backwards compatibility in the version check, rather than erroneously allowing forwards compatiblity.
Temporarily remove new extensions in ALLEGRO_OGL_EXT_LIST as that broke ABI compatibility.
- Temporarily revert changes in joystick detection, as it did not interact well with some joysticks.
- Fix the clear display to black right away to avoid an ugly white flash change.
Changes from 5.2.0 to 5.2.1 (July 2016)
The main developers this time were: Elias Pschernig, Trent Gamblin, SiegeLord, Ryan Roden-Corrent, Boris Carvajal and Peter Hull.
Optimize bitmap holding a bit (Bruce Pascoe).
al_get/set_depth/samples(OpenGL only for now).
Optimize destruction performance when you have thousands of objects (e.g. sub-bitmaps).
Use low floating point precision for the OpenGL fragment shaders, which helps performance a lot on mobile platforms.
Don't stop and join the timer thread when stopping the last timer (prevents unnecessary delay in this situation on some platforms).
al_backup_dirty_bitmapsto more finely control when bitmap context backup is performed.
Fix Android app issues when woken up during sleep.
Specify the Android toolchain file on the command line now. ANDROID_NDK_TOOLCHAIN_ROOT now has to be specified in an environment variable.
Improve joystick enumeration (Todd Cope).
Don't send duplicate mouse move events.
Fix mouse warping behavior.
Exit fullscreen mode if ALLEGRO_FULLSCREEN_WINDOW is set when destroying a display (otherwise if you destroy and recreate display without terminating the program, a white window kicks around).
Make it compile again.
Don't backup textures as it is unnecessary.
Update minimum iOS to version to 6.1.
Disable the native png loader in favor of libpng, as it is broken on Apple's end.
Create library when creating the archive.
Fix the D3D target bitmap bug.
Clear display to black right away to avoid an ugly white flash.
Raspberry Pi port:
- Fix system cursor support.
Use PROJECT_SOURCE_DIR and PROJECT_BINARY_DIR instead of CMAKE_SOURCE_DIR and CMAKE_BINARY_DIR. This lets you use Allegro as a sub-project in your CMake project.
Fix GDIPlus finding in cmake-gui (Bruce Pascoe).
Add .gitignore and ignore build/ dir (Mark Oates).
Fix building examples with non-Allegro dependencies with the monolith build.
- Various documentation updates (Daniel Johnson and others).
#includestatements in Allegro headers, so it's easier to use them in isolation (Jordan Woehr).
Allow marking tests as being hardware only.
Prefix some private Allegro macros and types to not pollute the namespace.
Make set_shader_uniform api const-correct (Bruce Pascoe).
- Adjust loop end position when calling
Allow file-backed audio streams to be restarted after they finish.
Add Opus codec support.
- Fail gracefully if not built with PNG/JPG loaders.
Native dialog addon:
al_get_glyph_dimensionsreturn exact bounding boxes (koro).
al_get_glyph, allowing for some additional optimization when drawing fonts.
Add more controls to
Add an example of using Enet with Allegro.
Changes from 188.8.131.52 to 5.2.0 (April 2016)
The main developers this time were: SiegeLord, Polybios, Mark Oates, Elias Pschernig and Jonathan Seeley.
Make destructors log messages more meaningful.
Mouse emulation API for touch devices is now unstable.
- Haptic API is now unstable.
- Fixed bogus display destruction on Android which previously caused zombie states.
Fix OSX mouse state position scaling.
Fix other various scaling issues.
Make toggling ALLEGRO_FRAMELESS work.
Fix an issue where fullscreen windows would occasionally leave empty space for the titlebar.
Fix incorrect debug assert in the audio addon.
Make Allegro apps DPI-aware by default, which means that they won't be scaled by the OS.
Fix compilation for the CPU detection code on some compilers.
Don't sync the D3D bitmap when locking with WRITE_ONLY.
Remove dsound.dll runtime loading.
Don't link xinput and d3dx9 libraries (they are still required at runtime though if you're using the relevant features).
Fix a bug where al_wait_for_event_timed can block despite 0 timeout (Aldo Nunez).
- Install PDB files when building with MSVC.
Fix source links for API entries with multi-line prototypes.
Make the readme look prettier on GitHub.
Tons of assorted documentation improvements, especially for the audio addon.
- Add a stability system where some unstable APIs need to be opted into by defining
ALLEGRO_UNSTABLEbefore including Allegro headers.
Fix sporadic deadlocks
Recorder API is now unstable.
Native dialog addon:
al_toggle_menu_item_flagsis now unstable.
- Add an option to pre-cache the glyphs, useful for platforms where the current algorithm is buggy (typically some Android devices).
- Temporarily remove FFmpeg backend, as it was too buggy, didn't build and was too hard to fix.
ex_vsyncless likely cause a seizure.
ex_touch_inputswitch in/out on Android.
Add documentation to
ex_logotext entry experience.