As an alternative to the graphical grabber program, you can use the command line dat utility. This accepts the following options:
Adds the named files to the datafile, for example:
dat myfile.dat -a title.pcx scream.wav
If the objects are already present in the datafile, their current contents will be replaced. Names for the new objects will be generated from the input filenames, and the object type will be detected from the file extensions. In some cases this is ambiguous, for example a PCX file can be read as a bitmap, RLE sprite, compiled sprite, or font object, so you may need to explicitly specify the object type with the '-t' flag. For example, to insert alien.pcx as an RLE sprite, use the command:
dat myfile.dat -a alien.pcx -t RLE
'-bpp colordepth' Specifies which color format bitmap data should be grabbed in (valid depths are 8, 15, 16, 24, and 32 bits per pixel).
'-c0' - no compression
'-c1' - compress objects individually
'-c2' - global compression on the entire datafile
Sets the compression mode (see below). These can be used on their own to convert a datafile from one format to another, or in combination with any other options.
Deletes the named objects from the datafile.
Dithers graphics when reducing color depths.
Extracts the named objects from the datafile. To extract everything, use the wildcard * as the object name. To set the output filename or directory, use the '-o filename' option. For example, to extract an object called TITLE_SCREEN to the file title.pcx, use the command:
dat myfile.dat -e title_screen -o title.pcx
To extract the entire contents of the datafile to the directory c:\output, use:
dat myfile.dat -e * -o c:\output\
Stores the references to original files as relative filenames instead of absolute filenames. This greatly increases the portability of complete source trees containing the source data.
'-g x y w h'
Grabs bitmap data from a specific grid location.
Sets the output header file, for exporting object index definitions. This may be used on its own to produce a header file from an existing datafile, or in combination with any other commands. You can also use the '-p prefixstring' option to set a prefix string for the object definitions.
Keep original names while grabbing objects. Without this switch, a file called image.pcx will be imported as an object called IMAGE_PCX, to ensure that all the object names are valid symbols for the output header defines.
Lists the contents of the datafile. This can be combined with the '-v' option to list object properties along with the names, and you can specify particular objects to produce a partial listing.
Writes a set of makefile dependencies into the specified file, which can be used to automatically update the file whenever any of the source data changes.
'-n0' - no sort: list the objects in the order they were added
'-n1' - sort the objects of the datafile alphabetically by name
Sets the sort mode (see below). These can be used on their own to sort the objects of the datafile, or in combination with any other options.
Sets the output file or directory when extracting data.
Sets the prefix for the output header file.
Specifies which palette to use.
Recursively adds directories as nested datafiles. This makes it possible to maintain the data hierarchy within the datafile.
'-s0' - no strip: save everything
'-s1' - strip grabber specific information from the file
'-s2' - strip all object properties and names from the file
'-s-PROP' do not strip object property PROP from the file
Sets the strip mode (see below). These can be used on their own to strip properties from the datafile, or in combination with any other options.
Sets the object type when adding files.
Preserves transparency when converting between color depths.
Updates the contents of the datafile. See below.
Selects verbose mode. This can be used in combination with any other options to produce more detailed output.
Always updates the entire contents of the datafile.
Alias for '-e <objects>'.
Sets the file encryption key.
Sets properties for the specified objects. This works like environment variables, in that setting a property to an empty string removes it. Because object names are stored as NAME properties, you can use this command to rename objects. For example, to rename MY_OBJECT to WHAT_A_SILLY_NAME, use the command:
dat myfile.dat my_object NAME=what_a_silly_name
You can use the wildcard * to apply the property to everything in the file, so to remove the ORIG property from the entire datafile, you could execute:
dat myfile.dat * ORIG=
You can create hierarchical nested datafiles by inserting one datafile into another with the '-a' command. Objects in the nested datafile can then be referred to by as "parentname/objectname". For example if the datafile myfile.dat contains a nested datafile called nestedfile, which contains a bitmap called thepicture, you could export the bitmap with the command:
dat myfile.dat -e nestedfile/thepicture -o output.pcx