- destroy_midi — Destroys a MIDI structure when you are done with it.
- get_midi_length — Determines the total playing time of a midi, in seconds.
- load_ibk — Reads in a .IBK patch definition file for the Adlib driver.
- load_midi — Loads a MIDI file.
- load_midi_patches — Forces the MIDI driver to load a set of patches.
- lock_midi — Locks all the memory used by a MIDI file.
- midi_loop_end — Loop start and end points, set by play_looped_midi().
- midi_loop_start — Loop start and end points, set by play_looped_midi().
- midi_meta_callback — Hook functions allowing you to intercept MIDI player events.
- midi_msg_callback — Hook functions allowing you to intercept MIDI player events.
- midi_out — Streams a block of MIDI commands into the player.
- midi_pause — Pauses the MIDI player.
- midi_pos — Stores the current position in the MIDI file.
- midi_resume — Resumes playback of a paused MIDI file.
- midi_seek — Seeks to the given midi_pos in the current MIDI file.
- midi_sysex_callback — Hook functions allowing you to intercept MIDI player events.
- midi_time — The current position in the MIDI file, in seconds.
- play_looped_midi — Starts playing a MIDI file with a user-defined loop position.
- play_midi — Starts playing the specified MIDI file.
- stop_midi — Stops whatever music is currently playing.
Allegro allows you to play MIDI files. MIDI files basically contain notes and
the type of instrument that is meant to play them, so they are usually very
small in size. However, it's up to the sound card of the end user to play the
notes, and sound cards have been historically known to have poor MIDI
performance (at least those oriented to the consumer market). Few consumer
cards feature decent MIDI playback. Still, as a game creator you can never be
sure if the music of your game will be played as you meant it, because it
totally depends on the hardware of the user.
For this reason Allegro also provides a DIGMID driver. This is a software
implementation of the so called Wavetable synthesis. Sound cards featuring this
store digital samples of real instruments at different pitches, interpolating
those that are not recorded, thus achieving a high sound quality. Implementing
this in software makes you sure that the quality you hear on your computer is
that which will be heard by end users using the same driver.
The disadvantage of the DIGMID driver is that it uses more CPU than simple
MIDI playback, and it steals some hardware voices from the sound card, which
might be more critical for the end user experience than the background music.
At the Allegro homepage (http://alleg.sourceforge.net/) you can find more
information about DIGMID and where to download digital samples for your MIDI
files.
Loads a MIDI file (handles both format 0 and format 1). Example:
MIDI *music;
music = load_midi("backmus.mid");
if (!music)
abort_on_error("Couldn't load background music!");
Return value:
Returns a pointer to a MIDI structure, or NULL on error. Remember to free
this MIDI file later to avoid memory leaks.
See also:
destroy_midi,
play_midi,
get_midi_length.
Examples using this:
exmidi.
Destroys a MIDI structure when you are done with it. It is safe to call
this even when the MIDI file might be playing, because it checks and will
kill it off if it is active. Use this to avoid memory leaks in your
program.
See also:
load_midi.
Examples using this:
exmidi.
Under DOS, locks all the memory used by a MIDI file. You don't normally
need to call this function because load_midi() does it for you.
See also:
load_midi.
Starts playing the specified MIDI file, first stopping whatever music was
previously playing. If the loop flag is set to non-zero, the data will be
repeated until replaced with something else, otherwise it will stop at the
end of the file. Passing a NULL pointer will stop whatever music is
currently playing.
Return value:
Returns non-zero if an error occurs (this may happen if a patch-caching
wavetable driver is unable to load the required samples, or at least it
might in the future when somebody writes some patch-caching wavetable
drivers :-)
See also:
install_sound,
load_midi,
play_looped_midi,
stop_midi,
midi_pause,
midi_seek,
midi_pos,
midi_time,
midi_msg_callback.
Examples using this:
exmidi.
Starts playing a MIDI file with a user-defined loop position. When the
player reaches the loop end position or the end of the file (loop_end may
be -1 to only loop at EOF), it will wind back to the loop start point.
Both positions are specified in the same beat number format as the
midi_pos variable.
Return value:
The return value has the same meaning as that of play_midi(): non-zero if
an error occurs, zero otherwise.
See also:
play_midi,
midi_pos,
midi_loop_start.
Stops whatever music is currently playing. This is the same thing as
calling play_midi(NULL, FALSE).
See also:
play_midi,
midi_pause.
Pauses the MIDI player.
See also:
play_midi,
stop_midi,
midi_resume,
midi_seek.
Examples using this:
exmidi.
Resumes playback of a paused MIDI file.
See also:
midi_pause.
Examples using this:
exmidi.
Seeks to the given midi_pos in the current MIDI file. If the target is
earlier in the file than the current midi_pos it seeks from the
beginning; otherwise it seeks from the current position.
Return value:
Returns zero if it could successfully seek to the requested position.
Otherwise, a return value of 1 means it stopped playing, and midi_pos is
set to the negative length of the MIDI file (so you can use this function
to determine the length of a MIDI file). A return value of 2 means the
MIDI file looped back to the start.
See also:
play_midi,
midi_pos.
This function will simulate playing the given MIDI, from start to end, to
determine how long it takes to play. After calling this function, midi_pos
will contain the negative number of beats, and midi_time the length of the
midi, in seconds.
Note that any currently playing midi is stopped when you call this function.
Usually you would call it before play_midi, to get the length of the midi to
be played, like in this example:
length = get_midi_length(my_midi);
play_midi(my_midi);
do {
pos = midi_time;
textprintf_ex(screen, font, 0, 0, c, -1, "%d:%02d / %d:%02d\n",
pos / 60, pos % 60, length / 60, length % 60);
rest(100);
} while(pos <= length);
Return value:
Returns the value of midi_time, the length of the midi.
See also:
load_midi,
midi_time,
midi_pos.
Examples using this:
exmidi.
void midi_out(unsigned char *data, int length);
Streams a block of MIDI commands into the player in real-time, allowing
you to trigger notes, jingles, etc, over the top of whatever MIDI file is
currently playing.
See also:
install_sound,
load_midi_patches,
midi_recorder.
Forces the MIDI driver to load the entire set of patches ready for use.
You will not normally need to call this, because Allegro automatically
loads whatever data is required for the current MIDI file, but you must
call it before sending any program change messages via the midi_out()
command.
Return value:
Returns non-zero if an error occurred.
See also:
install_sound,
midi_out.
Stores the current position (beat number) in the MIDI file, or contains
a negative number if no music is currently playing. Useful for
synchronising animations with the music, and for checking whether a MIDI
file has finished playing.
See also:
play_midi,
midi_msg_callback.
Examples using this:
exmidi.
Contains the position in seconds in the currently playing midi. This is
useful if you want to display the current song position in seconds, not as
beat number.
See also:
play_midi,
midi_pos,
get_midi_length.
Examples using this:
exmidi.
The loop start and end points, set by the play_looped_midi() function.
These may safely be altered while the music is playing, but you should be
sure they are always set to sensible values (start < end). If you are
changing them both at the same time, make sure to alter them in the right
order in case a MIDI interrupt happens to occur in between your two
writes! Setting these values to -1 represents the start and end of the
file respectively.
See also:
play_looped_midi.
Hook functions allowing you to intercept MIDI player events. If set to
anything other than NULL, these routines will be called for each MIDI
message, meta-event, and system exclusive data block respectively. They
will execute in an interrupt handler context, so all the code and data
they use should be locked, and they must not call any operating system
functions. In general you just use these routines to set some flags and
respond to them later in your mainline code.
See also:
play_midi.
int load_ibk(char *filename, int drums);
Reads in a .IBK patch definition file for use by the Adlib driver. If
drums is set, it will load it as a percussion patch set, otherwise it
will use it as a replacement set of General MIDI instruments. You may
call this before or after initialising the sound code, or can simply set
the ibk_file and ibk_drum_file variables in the configuration file to
have the data loaded automatically. Note that this function has no effect
on any drivers other than the Adlib one!
Return value:
Returns non-zero on error.
See also:
install_sound.