Introduction to STL programming with Allegro
This is a tutorial to teach beginners the basics of C++ and STL programming,
using Allegro to compose a simple action game.
0.1 What is Allegro?
is a free professional-quality game-oriented programming library
for the excellent MS-DOS C/C++ compiler
0.2 What will this tutorial teach me?
You will have learnt basic principles of C++ and STL, and how to use
Allegro, and you will have a game I never finished myself to build on. This
tutorial will also explain how to use RHIDE.
0.3 What do I need?
You need to have a working DJGPP installation, Allegro, and RHIDE. Remember
to read readme.1st and the DJGPP FAQ if you have problems. I would also
recommend you to be a keen learner and/or have seen a C program before.
0.4 When do we begin?
On the next page.
Table of Contents
In case you want to quickly refer back to these pages.
7. Action (last updated Feb 28 1998)